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   <div id="projectname">FLITr
   &#160;<span id="projectnumber">1.x</span>
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   <div id="projectbrief">Framework for Live Image Transformation.</div>
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<div class="title">SimpleShaderPass Member List</div>  </div>
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<p>This is the complete list of members for <a class="el" href="class_simple_shader_pass.html">SimpleShaderPass</a>, including all inherited members.</p>
<table class="directory">
  <tr class="even"><td class="entry"><a class="el" href="class_simple_shader_pass.html#a55abf5b0acf81d1c3e7b26cf1d019843">Camera_</a></td><td class="entry"><a class="el" href="class_simple_shader_pass.html">SimpleShaderPass</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_simple_shader_pass.html#ade66d90f50ca44704f37efe09ea87993">createOutputTexture</a>()</td><td class="entry"><a class="el" href="class_simple_shader_pass.html">SimpleShaderPass</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_simple_shader_pass.html#ae381390ca7b3c67895448ca6806310e1">createTexturedQuad</a>()</td><td class="entry"><a class="el" href="class_simple_shader_pass.html">SimpleShaderPass</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_simple_shader_pass.html#ac72bafebf3493bcb6c7d55fa3884d17e">FragmentProgram_</a></td><td class="entry"><a class="el" href="class_simple_shader_pass.html">SimpleShaderPass</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_simple_shader_pass.html#a3c10109ddfa7b8c81fdbcfc4ee173e3f">getOutputTexture</a>()</td><td class="entry"><a class="el" href="class_simple_shader_pass.html">SimpleShaderPass</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_simple_shader_pass.html#aa4296da7b32c534892dc978edbdb53b0">getRoot</a>()</td><td class="entry"><a class="el" href="class_simple_shader_pass.html">SimpleShaderPass</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_simple_shader_pass.html#a324876569776623cf96ce6fb60d560cc">InTexture_</a></td><td class="entry"><a class="el" href="class_simple_shader_pass.html">SimpleShaderPass</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_simple_shader_pass.html#a0d61d5aa1aeb20446f2ea9556e8f8cc3">OutTexture_</a></td><td class="entry"><a class="el" href="class_simple_shader_pass.html">SimpleShaderPass</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_simple_shader_pass.html#a462c4e34e8200e9ef382128a96b5061d">RootGroup_</a></td><td class="entry"><a class="el" href="class_simple_shader_pass.html">SimpleShaderPass</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_simple_shader_pass.html#a2838938aed60efa31cbbd108049b0c7c">setShader</a>(std::string filename)</td><td class="entry"><a class="el" href="class_simple_shader_pass.html">SimpleShaderPass</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_simple_shader_pass.html#a8a4f637a66de516e7fb35272a60f77f0">setupCamera</a>()</td><td class="entry"><a class="el" href="class_simple_shader_pass.html">SimpleShaderPass</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_simple_shader_pass.html#a467c103b7fff147464daa4a2f70a7685">SimpleShaderPass</a>(osgCuda::TextureRectangle *in_tex)</td><td class="entry"><a class="el" href="class_simple_shader_pass.html">SimpleShaderPass</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_simple_shader_pass.html#ac171cc75e4366d963f419cd4eeb061b2">StateSet_</a></td><td class="entry"><a class="el" href="class_simple_shader_pass.html">SimpleShaderPass</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_simple_shader_pass.html#a84657c1484ad635f0b7535fa3b20a791">TextureHeight_</a></td><td class="entry"><a class="el" href="class_simple_shader_pass.html">SimpleShaderPass</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_simple_shader_pass.html#a2cc792e5776d1927834f1161d5bb4411">TextureWidth_</a></td><td class="entry"><a class="el" href="class_simple_shader_pass.html">SimpleShaderPass</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_simple_shader_pass.html#aa42a480020bca64ddd64debe818b6036">~SimpleShaderPass</a>()</td><td class="entry"><a class="el" href="class_simple_shader_pass.html">SimpleShaderPass</a></td><td class="entry"></td></tr>
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